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But this phone is surrounded by gang members. They're talking about a legend that's grown in Arklicim City, if you answer a payphone, you die. We answer the phone, and a vaguely familiar voice leers at us. It's Victor Zsasz, the gore-fantasist serial killer whose appearance in Arklicim Asylum was a cameo.

This time, he's got his own story and chain of missions. The dialogue with Zsasz - and in general - is more knowing and skillfully written than most other games.

Scripted by Batman veteran Paul Dini and Rocksteady's Paul Crocker, a scene with some of Harley Quinn's thugs tests the player's tolerance for meta-jokes. We wait, and they continue talking. Use a smoke bomb to cover his escape, then punch us all in the face? It's half-joke, half-hint, and funny. But wait and they continue talking. Shoot him. And we're into the new Predator mode.

This is the one thing that's most similar to the first game, but Bats has a few more ways of taking people out with explosive gels, neck grips and the like. The most interesting thing is the way these moments are tied naturally into the action, instead of there being a room full of gargoyles effectively whooping, "Predator Room! Just be sure to use Detective mode first by checking thugs against your crime database, you might find that one of them holds information you need on one of the gangs.

This really is a city with a lot going on. Taking Arkham Asylum into the open world is a step as logical and exciting as it is audacious. Will the claustrophobia of the first game survive the Just Cause chaos and travel? Will the excellent scripts of the first game expand adequately to fill a sandbox world? On past performance, and the excellent snips of gameplay we've seen so far, we can give Rocksteady the benefit of the doubt. Apart from The Joker who, incidentally, has a bit of a cough who'll Batman be up against this time?

When you meet Catwoman she's suspended over a vat of acid. But she's not screaming for her life. DC and Rocksteady's Batman universe isn't a world of weak women. They're beautiful, of course, and the modern fondness for leather costumes leads to the inevitable suspicion that this isn't a feminist kind of strength but more of a male domination fantasy. Try telling that to Catwoman, though, she'd shove her arse in the air and whip your face off.

She's constantly referring to her "nine lives", which isn't really that much to brag about In fact, for the Batman universe, she's getting short-changed.

Hidden away in the basement of the courthouse, visible under the floor if you use Detective Vision, you'll see a man locked away. What kind of maniac gets locked up in a prison inside a prison? It's the lesser known villain, Calendar Man. In the comics, he was a petty crook, until The Long Halloween where he played a Hannibal Lecter role, tauntingly offering guidance into an investigation of a serial killer. In Arkham City, he can read your system's date, and tells you relevant things about it Turn up at certain times, and you'll learn his story Harvey Dent's cell was all laid out in Arkham Asylum, but he wasn't there.

In Arkham City, he's much keener to show his faces. Being the ex-district attorney he's taken control of the courthouse and is using Catwoman's alleged death to cement his position as one of the big players in the City's anarchic regime. Like Sefton Hill says, "One of the fun things is working out how different characters would react to this situation". It's almost tailor-made for people like Dent, whose dual personality would thrive on the respect and chaos.

Serial killer and brutal fantasist Victor Zsasz had a tutorial cameo in the first game, teaching you to use your Detective view.

If you race through the game, you might miss him completely this time, but if you're dedicated to exploring the side missions that fill the newly sandboxed Gotham City, you'll answer the telephone. There's a rumour going around Arkham City that anyone who answers a ringing telephone gets killed.

It's up to you whether you answer the phone or not, but if you want to take Zsasz down, you'll have to pick up. However, he's one of Batman's oldest foes in the comics, dating back to He began using fear powder before the Scarecrow thought of wearing a sack, as a charlatan psychiatrist to Gotham's richest people he learnt many secrets, and he's one of the few villains who discovered Batman's real identity.

Batman: Arkham City is the second game in the successful open-world action franchise, starring everyone's favorite caped crusader from DC Comics. Expanding on the ideas introduced in the first game, Batman: Arkham City offers players an exciting adventure, set in a city packed with Batman's greatest villains.

As a sequel, Arkham City improves on nearly everything, with a better map, more interesting side-missions, and an engrossing story packed with fan-favorite characters. If the thought of throwing batarangs and using gadgets from your utility belt to stop crime sounds fun, Batman: Arkham City will appease any fan of comics or open-world games. Using his newfound power, Sharp creates a walled-off section of the city and transfers all of the violent criminals in Gotham to live within.

Under the supervision of the deranged Doctor Hugo Strange, the villains are free to roam and do as they please, provided they stay within the walls of the new prison city. Unfortunately, this creates a honeypot of chaos, especially as the militant TYGER group raises tensions among the prisoners. At the beginning of the game, Bruce Wayne is arrested and sent inside the city, where all of his greatest enemies await.

After grabbing his Bat-suit from a high-tech drop-pod, Wayne dons his mask and takes on the city as Batman. In order to escape Arkham City, Batman must face down a roster of his past foes and enlist the help of some unlikely allies. Arkham City retains the third-person gameplay of Batman: Arkham Asylum, but provides a much larger map to explore. As before, Batman can fight using a tactile combat system, full of punches, parries, and takedowns.

If you prefer to handle things from the shadows, Arkham City also contains light stealth mechanics, used in combination with Batman's various gadgets. There are main story missions to complete as you progress through the game, taking you through various themed areas and building around the city. These missions have Batman taking on iconic villains like the Joker, Mr. Freeze, the Penguin, and more. Even lesser-known villains like Calendar Man and Mad Hatter get their time in the spotlight, usually through the games many side-missions.

There are hundreds of open-world activities to solve, including environmental puzzles that make use of Batman's gadgets. Many of these puzzles are part of the Riddler's trophy challenges, tasking Batman with discovering over idols scattered around the map. As you complete challenges and participate in battles, you'll earn experience points that let you level up Batman, unlocking new abilities. You can also upgrade your gadgets, providing new strategies for enemy encounters. Overall, Batman: Arkham City gives players an abundance of content to enjoy, packed with hidden secrets for the most faithful Batman fans.

Although its predecessor was fantastic in its own right, Batman: Arkham City does everything right as a sequel. There are more missions, better abilities, a larger map, and nearly every gameplay mechanic has been improved. With a main story that takes dozens of hours to complete and hundreds of extra activities to complete afterward, Batman: Arkham City is a robust adventure full of excitement. For longtime Batman fans, it's a thrill ride featuring the caped crusader's best villains and allies, with a story that's as compelling as it is cool.

This isn't just one of the best Batman games ever made, it's also one of the best open-world games of its generation. Browse games Game Portals. Batman: Arkham City. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. View all 75 Batman: Arkham City Screenshots.

Game review Downloads Screenshots Download Batman: Arkham City. XBox Gameplay: This depends a lot on which version you're playing. None of them have good gameplay, but the PC version is by far the worst. Awkward controllers end up making you punch just about every elevator door to use them. Not to mention a silly running Batman trying to lock on an enemy while fighting off the air around him. Sound: Finally a great aspect of the game. The soundtrack is pretty good, sound a lot like something you'd expect from the TV show and the cartoony sound effects are excellent.

The voice acting is simply perfect and this really does help the otherwise awful game, a fun and entertaining experience. Evidently it's all too easy to complain when a game has an unworkable camera control system, but that doesn't mean you should just take it away.

Especially not if it means Batman running madly through rooms unable to see where things are because of a forced lack of forward vision like he does here. What were they thinking? That said, it can be corrected. You can refocus the viewpoint behind you by switching into first-person mode and switching back out again.

Which is hardly suitable in frenetic action situations. As for the first-person mode, it's adequately controllable. Except it's a mode that only encompasses half of your abilities and requires the hassle of switching back and forth between viewpoints to access the rest of your abilities. Batman Vengeance seems to consist mostly of a pulp of subpar bash-on-the-keys beat 'em up sequences and simple puzzles. The plot adheres quite well to the generally excellent noirish Warner Brothers cartoon and its gothic anime stylings.

It's just the bland, sterile action inbetween that's the problem. Batman, as a concept, exudes atmosphere and comic book effervescence. As a game, the levels are muted by a committed emptiness. The fact that it tries to imitate games such as Metal Gear Solid and fails doesn't help matters.

Horribly trite, unfair and nowhere near excellent. For over 50 years there has existed one constant in the jungle that is Gotham City -- the Batman. Honing his body and mind to perfection, Bruce Wayne took on the mantle of the Bat to ensure the horrible tragedy that befell him as a child would never again happen to another. Criminals fear him, the law respects him and his peers recognize him as the world's greatest detective.

Batman has always answered the call for justice, fighting evildoers from the lowly thug prowling the street to the super-powered villain looking to destroy the city. But no matter what he does to clean up Gotham, the criminals still seem to fester there. In this case, the Joker has set into motion a most insidious plan involving a kidnapping and many bombs. No sooner does the Dark Knight stop the Joker's deadly game than a more sinister plot emerges, involving members of Batman's rogue's gallery -- Mr.

Freeze, Poison Ivy, Harley Quinn. It's going to take a lot of sleuthing and butt whipping to get to the bottom of this mess; good thing you've got all the bat-gadgets you need. Batman Vengeance is both a first-person AND third-person game.

As Batman, players run around the various locations of Gotham City attempting to stop the nefarious plans of the city's worst villains. Starting off, players will watch several of the high quality cutscenes that mimic Batman: The Animated Series.

Credits slowly roll as Batman runs though a warehouse where a woman has been tied up beside a bomb. This woman has had her son kidnapped by the Joker, who is demanding five million dollars as a ransom.

The problem is, she's as regular as you and I. Why would the Joker do this? Of course he is crazy, so this only opens more doors for Batman.

As soon as the opening concludes, Alfred the butler guides you through a tutorial in the Batcave. Here you may hone your skills at using the Bat-grapple and various other Bat-techniques. You also have the option to lighten or darken this really dark game. My advice is to lighten the game up a ton AND play in a pitch-black room. One of the biggest flaws of this game is that, while the animation looks great, the entire game is way too dark for its own good.

Batman literally becomes part of the shadows, and I don't mean this in a good way. While adventuring, Batman runs around finding various items to use and dealing with the immediate problems of the area.

Jumping in the air, he can hold his cape out and glide along to other areas. This is a good trick to know in the event of falling to the ground from some ankle-breaking height.

Batman has a health gauge that must be monitored due to the damage he takes. To be perfectly honest with you, I felt myself cringing throughout the game. While Batman and the other characters all look good, as do the weapons and vehicles, I don't think the game developers did their homework when it actually came to the Dark Knight.

For example, Batman runs across a small courtyard, jumps up on a barrel and then attempts to jump up onto a freight container, missing it with his foot by mere inches. Pick up any Batman comic and one of the first things you'll notice is Batman's awesome agility and maneuvering.

The game's control and effects are so dismal that it's not much fun being Batman. One would at least expect the ability to jump up and grab onto ledges like Lara Croft, but not even that is possible. I was repeatedly displeased with the poor controls. While I am beating up this game, let me tell you a few other things I was disappointed in. When activating the multitude of Bat-items, the perspective switches to first person and you see Batman use whatever it is you have chosen.

The sad part about it is having to toggle through a one-way menu that lists all the items in your inventory, whether or not you are carrying them. I don't need to tell you how difficult this can be in the middle of a fight or boss-battle. As a matter of fact, once you have defeated the non-important thugs that attack throughout the game, you must handcuff them in order to stop them completely. Otherwise, the thugs will regain consciousness and attack you again.

While this isn't an entirely bad idea, the lack of Batcuffs you carry can be somewhat disheartening. I'm certainly not suggesting that Batman have an unlimited supply of equipment, but at least more than three sets of cuffs would be a good idea.



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